SE-STAR
Blockchain Security & Fraud Prevention Protocol
Security Dashboard
ADDRESS SCANNER
AI SCAN RESULTS
AI scan minutes: complete.
Moderate risk activity detected.
// Enhanced Animation sequence controller with advanced audio class IntroAnimation { constructor() { this.introElement = document.getElementById('introAnimation'); this.mainContent = document.getElementById('mainContent'); this.animationComplete = false; // Audio context for advanced sound synthesis this.audioContext = null; this.masterVolume = null; this.init(); } init() { // Initialize audio system this.initAudioSystem(); // Create enhanced visual effects this.createParticleSystem(); this.createDigitalRain(); // Start the animation sequence this.startAnimationSequence(); // Auto-hide intro after 8 seconds setTimeout(() => { if (!this.animationComplete) { this.completeIntro(); } }, 8000); } initAudioSystem() { try { this.audioContext = new (window.AudioContext || window.webkitAudioContext)(); this.masterVolume = this.audioContext.createGain(); this.masterVolume.connect(this.audioContext.destination); this.masterVolume.gain.value = 0.3; // Master volume at 30% } catch (e) { console.log('Audio context initialization failed:', e); } } startAnimationSequence() { // Add particle burst at 2 seconds setTimeout(() => { this.triggerParticleBurst(); }, 2000); // Add howling class and screen shake at 3 seconds setTimeout(() => { const mascot = document.querySelector('.doberman-mascot'); if (mascot) mascot.classList.add('howling'); // Screen shake effect this.introElement.classList.add('shaking'); setTimeout(() => { this.introElement.classList.remove('shaking'); }, 500); }, 3000); // Play epic howl sound at 3.5 seconds setTimeout(() => { this.playEpicHowl(); }, 3500); // Play dramatic wave crash at 4 seconds setTimeout(() => { this.playEpicWaveCrash(); }, 4000); // Add impact sound at 4.2 seconds setTimeout(() => { this.playImpactSound(); }, 4200); // Mark animation as complete after 7 seconds setTimeout(() => { this.animationComplete = true; this.completeIntro(); }, 7000); } createParticleSystem() { const particleSystem = document.getElementById('particleSystem'); if (!particleSystem) return; // Create initial particles for (let i = 0; i < 15; i++) { setTimeout(() => { this.createParticle(particleSystem); }, i * 100); } } createParticle(container) { const particle = document.createElement('div'); particle.className = 'particle'; const x = Math.random() * 100; const y = Math.random() * 100; const delay = Math.random() * 1000; particle.style.left = `${x}%`; particle.style.top = `${y}%`; particle.style.animationDelay = `${delay}ms`; container.appendChild(particle); // Remove particle after animation setTimeout(() => { if (container.contains(particle)) { container.removeChild(particle); } }, 2000 + delay); } triggerParticleBurst() { const particleSystem = document.getElementById('particleSystem'); if (!particleSystem) return; // Create burst of particles for (let i = 0; i < 25; i++) { setTimeout(() => { this.createParticle(particleSystem); }, i * 50); } } createDigitalRain() { const digitalRain = document.getElementById('digitalRain'); if (!digitalRain) return; const characters = '01ใปในใฟใผ'; for (let i = 0; i < 20; i++) { const drop = document.createElement('div'); drop.className = 'rain-drop'; drop.textContent = characters[Math.floor(Math.random() * characters.length)]; drop.style.left = `${Math.random() * 100}%`; drop.style.animationDelay = `${Math.random() * 3}s`; drop.style.animationDuration = `${2 + Math.random() * 2}s`; digitalRain.appendChild(drop); } } playEpicHowl() { if (!this.audioContext) { console.log('Audio context not available'); return; } try { // Create complex howl sound using multiple oscillators const duration = 2.5; const startTime = this.audioContext.currentTime; // Main howl oscillator (low frequency) const howlOsc = this.audioContext.createOscillator(); const howlGain = this.audioContext.createGain(); const howlFilter = this.audioContext.createBiquadFilter(); howlOsc.connect(howlFilter); howlFilter.connect(howlGain); howlGain.connect(this.masterVolume); howlOsc.type = 'sawtooth'; howlOsc.frequency.setValueAtTime(200, startTime); howlOsc.frequency.exponentialRampToValueAtTime(100, startTime + duration); howlFilter.type = 'lowpass'; howlFilter.frequency.setValueAtTime(800, startTime); howlFilter.frequency.exponentialRampToValueAtTime(300, startTime + duration); howlGain.gain.setValueAtTime(0, startTime); howlGain.gain.linearRampToValueAtTime(0.4, startTime + 0.1); howlGain.gain.exponentialRampToValueAtTime(0.01, startTime + duration); // Harmonic oscillator (higher frequency) const harmonicOsc = this.audioContext.createOscillator(); const harmonicGain = this.audioContext.createGain(); harmonicOsc.connect(harmonicGain); harmonicGain.connect(this.masterVolume); harmonicOsc.type = 'sine'; harmonicOsc.frequency.setValueAtTime(400, startTime); harmonicOsc.frequency.exponentialRampToValueAtTime(200, startTime + duration); harmonicGain.gain.setValueAtTime(0, startTime); harmonicGain.gain.linearRampToValueAtTime(0.2, startTime + 0.2); harmonicGain.gain.exponentialRampToValueAtTime(0.01, startTime + duration); // Start and stop oscillators howlOsc.start(startTime); howlOsc.stop(startTime + duration); harmonicOsc.start(startTime); harmonicOsc.stop(startTime + duration); console.log('๐บ Epic howl sound playing!'); } catch (e) { console.log('Howl sound generation failed:', e); } } playEpicWaveCrash() { if (!this.audioContext) return; try { // Create dramatic wave crash using noise and filters const duration = 3; const startTime = this.audioContext.currentTime; // White noise for crash const bufferSize = this.audioContext.sampleRate * duration; const buffer = this.audioContext.createBuffer(1, bufferSize, this.audioContext.sampleRate); const output = buffer.getChannelData(0); // Generate white noise for (let i = 0; i < bufferSize; i++) { output[i] = Math.random() * 2 - 1; } const noise = this.audioContext.createBufferSource(); const noiseGain = this.audioContext.createGain(); const noiseFilter = this.audioContext.createBiquadFilter(); noise.buffer = buffer; noise.connect(noiseFilter); noiseFilter.connect(noiseGain); noiseGain.connect(this.masterVolume); noiseFilter.type = 'highpass'; noiseFilter.frequency.setValueAtTime(1000, startTime); noiseFilter.frequency.exponentialRampToValueAtTime(100, startTime + duration); noiseGain.gain.setValueAtTime(0.6, startTime); noiseGain.gain.exponentialRampToValueAtTime(0.01, startTime + duration); // Low rumble const rumbleOsc = this.audioContext.createOscillator(); const rumbleGain = this.audioContext.createGain(); rumbleOsc.connect(rumbleGain); rumbleGain.connect(this.masterVolume); rumbleOsc.type = 'sine'; rumbleOsc.frequency.setValueAtTime(50, startTime); rumbleGain.gain.setValueAtTime(0.3, startTime); rumbleGain.gain.exponentialRampToValueAtTime(0.01, startTime + duration); // Start sounds noise.start(startTime); rumbleOsc.start(startTime); rumbleOsc.stop(startTime + duration); console.log('๐ Epic wave crash sound playing!'); } catch (e) { console.log('Wave crash sound generation failed:', e); } } playImpactSound() { if (!this.audioContext) return; try { // Quick impact sound const duration = 0.3; const startTime = this.audioContext.currentTime; const impactOsc = this.audioContext.createOscillator(); const impactGain = this.audioContext.createGain(); impactOsc.connect(impactGain); impactGain.connect(this.masterVolume); impactOsc.type = 'triangle'; impactOsc.frequency.setValueAtTime(80, startTime); impactOsc.frequency.exponentialRampToValueAtTime(20, startTime + duration); impactGain.gain.setValueAtTime(0.5, startTime); impactGain.gain.exponentialRampToValueAtTime(0.01, startTime + duration); impactOsc.start(startTime); impactOsc.stop(startTime + duration); console.log('๐ฅ Impact sound playing!'); } catch (e) { console.log('Impact sound generation failed:', e); } } completeIntro() { this.introElement.classList.add('hidden'); this.mainContent.classList.add('visible'); // Clean up audio context if (this.audioContext) { setTimeout(() => { this.audioContext.close(); }, 1000); } // Remove intro element after transition setTimeout(() => { this.introElement.style.display = 'none'; }, 1000); // Initialize main website functionality this.initMainWebsite(); } initMainWebsite() { // Initialize the main website scripts console.log('๐ SE-STAR Platform Loaded'); // Add any additional initialization here this.initScanner(); this.initMainParticles(); } initScanner() { const scanButton = document.querySelector('.btn-scan'); const scannerInput = document.querySelector('.scanner-input'); if (scanButton && scannerInput) { scanButton.addEventListener('click', () => { const address = scannerInput.value.trim(); if (address) { this.performScan(address); } }); } } performScan(address) { console.log('๐ Scanning address:', address); // Add your scanning logic here } initMainParticles() { // Add floating particles animation for main site this.createMainParticles(); } createMainParticles() { const particleContainer = document.querySelector('.floating-particles'); if (!particleContainer) return; for (let i = 0; i < 30; i++) { const particle = document.createElement('div'); particle.style.cssText = ` position: absolute; width: 2px; height: 2px; background: #00ffff; border-radius: 50%; top: ${Math.random() * 100}%; left: ${Math.random() * 100}%; animation: float ${5 + Math.random() * 10}s ease-in-out infinite; opacity: ${0.3 + Math.random() * 0.7}; box-shadow: 0 0 6px #00ffff; `; particleContainer.appendChild(particle);
Blockchain Security & Fraud Prevention Protocol
AI scan minutes: complete.
Moderate risk activity detected.